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Jumping up the pyramid 2 steps at a time is annoyingly fiddly, but I get it right for a small portion of the way. The observant watcher will notice that the fish can fly out of the water. Although the money I get from the chest at the end of the underwater leg is minimal, I need the fireballs and charm stone later. I hate the underwater section because the green giant fish are rather fickle - mostly they die in one hit, but sometimes it takes two. Things went a little awry on the return trip at the blue and green side-crawlers, but nothing catastrophic. Heading out to collect the key went almost perfectly except for some stupids with the red roper near the hut. They're a documented oddity that turns up on occasion. I have no idea what those things are in the clouds during the cutscene. I think that missing the damage boost at the end of the falling blocks section actually saves time because you exit the tube with control rather than flying really high straight up. The dragon fight went well and I managed to miss all the annoying falling blocks during the escape section. What follows is a breakdown of the run broken down into ten sections. I've sent a picture of my SMS with the mod for amusement value. Being too scared to solder onto chip legs I decided to use small clips to hook onto the IC legs. If not for him, the run would've been recorded over RF.
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